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  1. #1
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    The brink Review

    do you agree or not with this Review leave your comments below and tell me what you guys think.

    When Splash Damage first announced Brink, the veteran first-person shooter developer promised a game that would seamlessly blend the single-player, co-op, and multiplayer experiences. Little did we know that this meant “your garden variety multiplayer game, now with bot matches.”

    Despite its claims to the contrary, Brink is not a proper single-player game. Don’t be fooled by the paper-thin plot that pits the powers-that-be against a rebellious gang on a near-future floating city – this “campaign” is comprised of multiplayer maps populated with brainless bots. These dolts often run around without purpose, wait to shoot back at oncoming enemies, neglect objectives, and fail to coordinate attacks.

    Splash Damage makes it nearly impossible to leave the single-player behind when you jump online. You’re still inundated with the overly dramatic voiceovers and cutscenes during each match, and most of the versus modes mix bots with players. Only when you drill into the Freeplay match settings do you unearth the two poorly labeled game varieties that allow you to leave the bots behind (Old Skool and Competition, for those keeping score).

    Once you ditch the AI and hop online with friends, Brink starts to feel like a proper multiplayer shooter. Like Battlefield, players choose from one of four classes at the beginning of each match – soldier, engineer, medic, and operative – each of which earns experience points for performing specialized actions in a way that naturally forces players to work together. As you rack up experience, you unlock new skins for your avatar and perk-like abilities.

    Players can switch classes mid-match at a command post to reconfigure the tactics for the objective at hand. This comes in handy when you’re transitioning from an assault objective, where you may need several operatives to hack a safe quickly, to an escort mission, where a multitude of medics gives you the best chance of getting the VIP out alive without getting caught in a choke point.

    Splash Damage is best known for its work on the Enemy Territory series, where the studio built maps that require players to think and act strategically to find success. This philosophy carries over into Brink; these aren’t wide-open Battlefield zones or cramped Call of Duty maps. Most of Brink’s environments mix linear corridors with arena zones where an objective is located and bullets are exchanged. Your objectives are standard fare – plant explosives, escort a VIP, hack doors, repair mission critical machinery, or defend an area. Secondary missions populate the maps as well; some grant team bonuses like supply and health boosts, while others allow you to create a shortcut to the main objective. As you gain familiarity with the maps, you begin to appreciate how many tactical approaches are available for completing your mission. Finding the best places to ambush your enemies with turrets, slow their progress with landmines, or flank the objective and then executing your plan is what this game is all about. This requires timing and coordination, so Brink is best played with a group of mic’d up friends.

    The one element where Brink distinguishes itself from the multiplayer pack is the SMART movement, a contextual navigation button that lets you run and climb effortlessly through the environment. Characters move too slowly for my liking (even with the smaller body type that increases your parkour abilities), but I enjoyed the streamlined freedom of movement. It seems like a subtle change, but when I booted up another shooter I found myself wishing my soldier would automatically vault small obstacles as I held down the sprint button.

    The gunplay isn’t as memorable. Brink features your standard arsenal of weapons, most of which are unlocked along with attachments by completing boring challenges in an otherwise forgettable separate game mode. Weapons within the same class don’t distinguish themselves in any meaningful way, and shooting them is hardly satisfying. Every gun suffers from an inordinate amount of recoil, headshots are not one-shot kills, and even grenades and mines don’t do mortal damage.

    Most disappointing of all are the myriad rookie mistakes Splash Damage made in the front end. Brink lacks a pre-game party lobby where you can gather all your friends before looking for a match – a major faux pas on consoles these days. You also can’t equip new abilities you just unlocked between matches without dropping out to the main menu. Without dedicated servers, the in-game performance is dependent upon the host’s connection quality, and I frequently experienced an unplayable level of lag.

    Brink is not a bad game. If Splash Damage can stabilize the performance and fix some glaring omissions (like a pre-game lobby) with a patch, I’d gladly spend more time with it. But with only eight multiplayer maps, 20 progression levels, no clan support, and average gunplay, it’s not a good value proposition. Especially considering many Xbox Live games offer a similar amount of content for a fraction of the price.

    Sorce: GameInfomer

    thoughts?
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  2. #2
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    It's an awesome game that plays like a real FPS should. Now just waiting for all the people to stop playing it like it's COD and Halo.
    I miss FPS like CS, TF2, Quake. People have forgotten what a real FPS plays like. It's not just run and gun by yourself. I've noticed if you get a full team going in the game it's not even funny how hard you lock the other team down without trying.

    It does really need like a TDM and CTF mode though imo. Potential to be an amazing game and with the companies running this I bet it will be.


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  3. #3
    LANce Armstrong
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    ive played many fps throughout my time, i remember the first time before I played battlefield and team fortress I though it was a quick picker game where some of my shooting skill would transferred. But was I wrong, those games for myself bring more skill than the halo series, still a fan of fps but I like games that bring more skill.

    probably going to rent brink to check it out.
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  4. #4
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    I would like all of the things the review suggested, dedicated servers, buying abilities, pre game lobby. The only one I havent noticed is the bots, I mean yeah they are dumb but its not like they hold you back that much. If they added those things and tdm and ctf type objectives like antidote said I would be in love with this game, because right now if stopwatch is the only competitive thing we have I can see it taking forever to play a game. I love the gameplay, but if those things were changed I would love the game.
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  5. #5
    The LANhammer
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    Definitely a great review. Pretty much sums up what I would say about the game if I wrote a review. I really dislike the matchmaking system and lack in variety of gametypes.

  6. #6
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    I read somewhere in a review that this game's multiplayer had circa 2001 counterstrike lag. This was before the launch day patch where they claimed to have fixed a myriad of problems including the lag issue. Hesitant, I picked up the game the next day expecting the problem to be gone, but the lag I ran into when I fired up the multiplayer for the first time was unbelievable. I can't even imagine the game let people run online matches before the patch. This game is completely unplayable in a full-fledged online match at the moment. This is my biggest issue with the game, and the biggest factor which led to me selling this game back to Gamestop the day after I bought it.

    Furthermore:
    1. The campaign is shallow, despite the incredible back story you're introduced to at the start of the game.

    2. Friendly AI is the worst I've seen in a decade, and enemy AI isn't much better. Whether you're playing campaign with a friend, or facing them in "non-competitive" matches (good luck figuring out how to get into non-bot matches), both side's AI has a one-track mind. The first campaign mission I played with a friend, the AI rushed one hallway, the exact same way, for 15 minutes until they lost the match. Meanwhile, our bot buddies just stood still in our base.

    3. The game mechanics are sluggish, turning, jumping, moving, aiming, sprinting, selecting objectives, pretty much everything is slow. Even the SMART system is hindered by this problem no matter what body type you choose.

    4. This game is pointless to play by yourself. While Brink shines with its team-oriented playstyle, it leaves little for the person wanting to go in solo.

    5. Just about every menu in this game is poorly worded or hidden deep within parent menus, leaving players to dig around aimlessly trying to figure out the settings they want to play.

    6. There's very little in variety of gametypes.

    Don't get me wrong, the game has a ton of potential, but it fell just a little short on delivering pretty much everywhere.
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  7. #7
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    Quote Originally Posted by Vivacity View Post
    I read somewhere in a review that this game's multiplayer had circa 2001 counterstrike lag. This was before the launch day patch where they claimed to have fixed a myriad of problems including the lag issue. Hesitant, I picked up the game the next day expecting the problem to be gone, but the lag I ran into when I fired up the multiplayer for the first time was unbelievable. I can't even imagine the game let people run online matches before the patch. This game is completely unplayable in a full-fledged online match at the moment. This is my biggest issue with the game, and the biggest factor which led to me selling this game back to Gamestop the day after I bought it.

    Furthermore:
    1. The campaign is shallow, despite the incredible back story you're introduced to at the start of the game.

    2. Friendly AI is the worst I've seen in a decade, and enemy AI isn't much better. Whether you're playing campaign with a friend, or facing them in "non-competitive" matches (good luck figuring out how to get into non-bot matches), both side's AI has a one-track mind. The first campaign mission I played with a friend, the AI rushed one hallway, the exact same way, for 15 minutes until they lost the match. Meanwhile, our bot buddies just stood still in our base.

    3. The game mechanics are sluggish, turning, jumping, moving, aiming, sprinting, selecting objectives, pretty much everything is slow. Even the SMART system is hindered by this problem no matter what body type you choose.

    4. This game is pointless to play by yourself. While Brink shines with its team-oriented playstyle, it leaves little for the person wanting to go in solo.

    5. Just about every menu in this game is poorly worded or hidden deep within parent menus, leaving players to dig around aimlessly trying to figure out the settings they want to play.

    6. There's very little in variety of gametypes.

    Don't get me wrong, the game has a ton of potential, but it fell just a little short on delivering pretty much everywhere.
    I've heard there is only lag on the console version of the game. I've been playing online on my PC since I got it and it's been running smooth as can be for me. Including the SMART system. It does take a pretty beastly PC to run it though. I can't even run it on the highest quality settings which was a shock to me. Everything also feels incredibly fast paced to me on the PC version. It constantly has you thinking and on your toes in game. Idk if it's just because it's on PC and not console, but I've had none of those problems so far besides the AI and the lack of game variety.


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  8. #8
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    Quote Originally Posted by Antidote View Post
    I've heard there is only lag on the console version of the game. I've been playing online on my PC since I got it and it's been running smooth as can be for me. Including the SMART system. It does take a pretty beastly PC to run it though. I can't even run it on the highest quality settings which was a shock to me. Everything also feels incredibly fast paced to me on the PC version. It constantly has you thinking and on your toes in game. Idk if it's just because it's on PC and not console, but I've had none of those problems so far besides the AI and the lack of game variety.
    That's probably correct. I see the PC version being streamed and it's like watching an entirely different game, the lag on 360 is the worst I've ever encountered.
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  9. #9
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    Quote Originally Posted by Vivacity View Post
    That's probably correct. I see the PC version being streamed and it's like watching an entirely different game, the lag on 360 is the worst I've ever encountered.

    Sadly I think it's just because the Xbox can't handle the processing it needs for Brink. Especially if the hard drive on the xbox is almost full.


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  10. #10
    Bruce LANner
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    I like the game and it could definitely be a ton more enjoyable without the lag. I've been playing with my bro who is in the room next door and we still encounter occasional lag. There is a "warm up" in private matches in which you wait for everyone to join before the game starts, but there is not system link whatsoever.

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